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Call of Duty:World at War

Banzai
A Banzai Charger just spawned.
Player:

Unknown American Soldier

Date:

1945

Place:

Shuri Castle, Okinawa

Objective:

{{{Objective}}}

Enemies:

Imperial Japanese Army

  [Source]

Banzai (Singleplayer), is a campaign addon for Call of Duty: World at War. It is a rough equivalent to Nazi Zombies only in a more quick way. The Player must survive unlimited waves of Banzai attackers, and also some tree snipers, Sub-Machine Gunners, and Flamethrowers. It is sort of the equivalent of the Horde game mode from Gears of War 2 in which the player fights a variety of enemies. The Banzai Charger will be the main antagonist.

Nazi Zombie Equipment[]

  • The Mystery Box makes it's return in Banzai.
  • The Teddy Bear makes an unwelcome return into Banzai.
  • Perk-a-Cola Machines also return.
  • A Pack-A-Punch machine returns.
  • Teleporters also return.
  • The Flogger makes it's second appearance.
  • The Zipwire also returns for the second time.
  • Power-ups also return, but the Carpenter is removed.
  • Doors and blockades can be bought.
  • Electric Barriers return.
  • The Bowie Knife is available, it is the only knife that can kill Flamethrowers without making an explosion.
  • Bouncing Bettys have returned.
  • The Fly Trap returns, in a new form.

New Equipment[]

  • A Pack-a-Punch machine has now got spawn points, a teddy bear will block the player from reaching the Pack-A-Punch Machine and a Teddy Bear will be nailed to a barricade covering the Pack-a-Punch machine.
  • New Perks.
  • Despite it taking place on Okinawa, the DP28 and a brand new easter egg, the Desert Eagle is also obtainable from the mystery box. Aswell as the Japanese Type 37 Bolt Action Rifle.
  • New Weapons.
  • The Wunderwaffe DG-3, if Pack-A-Punched it turns into the Wunderwaffe DG-4.
  • New weapons can be Pack-A-Punched.
  • All Bolt Action Rifles can have Grenade Launchers or bayonets.
  • Another Easter egg is achieved when Pack-A-Punching the MP40 twice. The first makes it the Afterburner, while the second, it transforms into a modern MP5.
  • Mortars.

Enemy Levels[]

Enemy Weapons[]

  • Banzai Chargers: An easy foe to face, but in large numbers, can prove deadly. They will blindly charge the player through windows, doors, over barricades and even attempt to rise up when the player is right in their face. They are the main enemy in this map.
  • Sub-Machine Gunners: Not as easy as the Banzai Chargers, however, these soldiers wield Type 100 and in earlier rounds, are pretty bad aim. They will first appear in Round 3 and will not attack the player with melee unless the player is very close. They will not jump through windows, they shoot through them instead. These soldiers are also prone to throwing grenades in groups, so they are hard to avoid.
  • Light Machine Gunners: Around the same difficulty as the Sub-Machine Gunners, these deadly soldiers will hide in small bushes or behind walls with deadly fast Type 99's. They first appear in round 7. While facing Banzai Chargers, these soldier can be quite irritating because of their rapid, accurate fire. They often occompany Sub-Machine Gunners, and were more protection on there chest, so head shots are advised to quickly kill them.
  • Heavy-Machine Gunners: Rarely encountered in there first appearences, these deadly soldiers will always stay out of the reach of the player, only on rare occasions can the player actually go where the Heavy Machine Gunners are. They are always protected by barricades, so headshots are almost the only way to kill one, and they also use the even deadlier Type 95 Heavy Machine Gun. On higher difficulties while fighting Banzai's and Machine Gunners, these enemies will make sure that the player will die a quick, but painful death. They first appear on round 14.
  • Snipers: Encountered on higher rounds when the usage of Banzai Attackers if off the limit, Snipers will usely be hiding in grass and/or areas sorrounding the Mystery Box, Pack-A-Punch, Perk-A-Colas, or in small buildings. They wield a standard Sniper Rifle but are very accurate in their shots. If no-one else can kill you, they will. They first appear at round 18.
  • Flamethrowers: One of the most deadly soldiers encountered in this match, the Type 100 Flamethrower is equipped with these deadly soldiers. They are usely encountered in groups of two or three, and never with Machine Gunners or snipers, making group kills rare. They usually guard the Pack-A-Punch machine or Jugger-Nog respectivally. They will make sure that you are cornered in a building and/or closed in area, they are prone to killing Banzai Chargers accidentally. Knifing them will cause them to explode, only the Bowie Knife will make an explosion-free kill. They first appear on round 20.
  • Bolt Action Riflers (not Snipers):These soldiers will appear as common as the Sub-Machine Gunners, these soldiers wield the Arisaka Bolt Action Rifle aswell as the Type 37 Bolt Action Rifle. These soldiers are known for choosing death over surrender, and will almost always go onto last stand when shot. They will use the .357 Magnum (captured by the Japanese), making them deadly foes when downed. They appear on round 12.
  • Pack-A-Punch Guardians: The Pack-A-Punch guardians are a deadly enemy encountered. Hence there name, they guard the Pack-A-Punch machine. They have bayonets on every weapon they wield, unless in some cases, they have Rifle Grenades. They can hold every weapon, they even hold Russian, German and American weapons. They also Pack-a-Punch there weapons, making them even more deadly. If one kills one before the Pack-A-Punch is complete, they can take the Pack-A-Punched weapon. They can wield the Desert Eagle, aswell as the MP5. And on extremely rare cases, the Ray Gun. They appear after round 15 and also wear protective body armour and helmets, so apart from punching them full of lead until they go down, it is advised to throw a grenade, stab them or use a Flamethrower, Wunderwaffe or Ray Gun etc.

New Pack-A-Punched Weapons[]

Weapon Name Changed Name Pack-a-Punch Upgrade Effect Notes
Desert Eagle Golden Eagle Increased Damage. A Good Gun to use in any case, but more poweful weapons are able to be obtainable. It has a gold camouflage on it, making it a Golden Desert Eagle.
MP40 The Afterburner, then the MP5 30 round magazine, 300 carried ammo, increased rate of fire and mobility. The MP5 is devestating in Banzai, it will rip through the Pack-A-Punch guardians thick armour aswell as very good bullet penetration, although it cost 10,000 to get, it is worth it.
Wunderwaffe DG-3 Wunderwaffe DG-4 5 Magazine, 50 ammo. Increased distance required to kill a enemy, can kill 30 enemy at once, has a black colour. An Amazing gun on it's own, but Pack-A-Punched, it is devastating and is sing-handely the best weapon to Pack-A-Punch.
DP-28 The Annhilator Increased range and damage. Not a very good gun for later rounds due to small capacity and frequent reloads. It should never be coupled with Double Tap, and doesn't ahve very good penetration for harder enemies, but very good against Banzai Attackers.
Tokerev TT-33 The Churner 15 Clip, 100 carried ammo. Very good at taking down indivdual targets, but when being overwhelmed by Banzai Chargers, the Churner fails to live up to it's potential.
Nambu The Exterminator 12 round magazine, 150 carried ammo. Very good penetration, but lack of strength against numerous targets will leave the player open to Banzai attacks.
Walter PH38 Rocket Gun 1 clip size, 10 carried ammo. The Walter shoots rockets, and is a pretty good weapon to Pack-A-Punch, but lack of ammo and the amount of enemies ahead, it isn't very reliable.
Type 37 Type 370 6 round magazine, 40 carried ammo, major damage increase. A good weapon to Pack-A-Punch, but only should be done when theyre other people to cover the user, as it's single shot standard can not take down several targets when retreating.
Arisaka Bolt Action Rifle Arisaka Type 17 Major damage increase, can be shot much faster depending on a fast trigger finger. 150 carried ammo. Equipped with a scope. Does a lot of damage to people far away, but needs allies to help the user otherwise they'll end up dead.
Type 99 The Eviscirator Damage increase, clip doubled, magazine doubled, comes with a bipod. A Very good weapon to Pack-A-Punch, no cons are equipped with this weapon, except that it is a popular weapon for the Pack-A-Punch Guardians.
Type 100 Flamethrower The Fire Pit Lighter, does more damage, never overheats, has a purple-like colour to it, but tank remains the same. Good gun to upgrade, but only use if in groups, as it is highly likely that an enemy will charge into the player when set on fire.

Map and Weapons[]

The Map is set 1 mile north of Shuri Castle, the setting of Breaking Point. The Imperial Army is attempting to make one final line against the American forces, and actually did so successfully. The team that your player is in is a group of 4 (3 AI Players will take the real one's place if they are not there).

Starting Room[]

The starting room takes place in a partially destroyed house. There is no roof, and they're three windows which Banzai attackers will charge through. Weapons:

  • Arisaka Bolt Action Rifle-200 Points
  • Gerwher 43-600 Points
  • Kar98k-300 Points

Cave[]

The Cave is a trap door in the Starting room, buyable for 750 points, it is an underground cave, much like that of Breaking Point. The player must crouch through the cave, and into a larger room, where enemies can jump/shoot you through the windows, much like those of Nazi Zombies. Weapons:

  • Thompson Sub-Machine Gun 1200 Points
  • MP40 1000 Points
  • Colt M1911 100 Points
  • M2 Flamethrower 2000 Points

Secondary Building[]

After opening the next trap door in the cave, the player is lead to the secondary building. This building is where the original Mystery Box will respawn. There are also 4 windows in this building, and the enemy will rush upstairs from the cave quite quickly. The room is decorated in Imperial Army and Japanese Empire flags. Weapons:

  • Type 100-1000 Points
  • Nambu-70 Points
  • Walter PSH38-90 Points
  • Mystery Box Original Spawn Point

Gateway[]

After opening one of the doors in the Secondary Building, it leads to a brilliant camping area. The Gateway is a small tower-like building with a Type 95 Heavy-Machine Gun mounted on the balcony. The Players can hold off the room quite easy, and one of the Teleporters is here.Weapons:

  • Mystery Box spawn point.
  • .357 Magnum-500 Points.

Mainframe[]

After opening the second door in the Secondary Building, it leads to the mainframe, in the exact center of the map. The three teleporters connect to here, and at every entrance to this room, there is the electric barrier, which will make a fool out of Banzai Attackers.Weapons:

  • Mystery Box Spawn Point
  • Pack-A-Punch Machine Original Spawn Point

Courtyard[]

After opening the door in the south of the Mainframe, it leads to a small courtyard, which is moderatly good camping space. It features several rocks, walls and obstacles for the enemy to pass before reaching the player at the end, making it very easy to shoot them down before they reach you. The only problem is Banzai attackers will come out of the bushes on top of the garden (like that of the map Courtyard). Pack-A-Punch Guardians will also start to move towards this area when the Pack-A-Punch machine arrives.Weapons:

  • PTRS 41-1500 Points
  • Type 37 Bolt Action Rifle-1250 Points
  • Kiska Grenades-250 Points
  • Pack-A-Punch Machine Spawn Point.

Others to be written...

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